Friday 4 November 2011

DLC: The Cupcake to the Expansion Pack's Gateaux

The age of downloadable content (DLC) began with the rise of the online platform for consoles, as well as internal storage space and the ability to install game data. Previously, it was mainly PC games that received additional content in the form of the much meatier expansion packs. Though console hard drives began with a small amount of storage space, there was the potential for expansion packs to become a trend on consoles too.

However, the console market is very different from the PC gaming market, and that's most likely why DLC rose as the dominant method of adding to existing games. For console owners that had never really gamed on a PC, it might have appeared as a strange, alien concept to pay £20-30 for extra content in a game they'd already paid full price for to begin with. The appeal of DLC is that it provides content in smaller, more affordable, easy to swallow chunks.

Whether for good or for bad, DLC has spread to PCs and has begun to stamp out the expansion packs we once knew. Take Civilization V, for example; past Civilization games have had one or two expansion packs, including the rather successful Beyond the Sword for Civilization IV, which included new mechanics, units, buildings and a multitude of playable civilizations. Since the release of the fifth game in the series, several playable civilizations have been released as individual DLC packs. It's looking less and less likely that there's even going to be an expansion to Civilization V, because Firaxis are leaving themselves with less to put in it. The result is that even though we are getting some of the extra content we're used to, the big expansion pack that provides something of an overhaul to the game is unlikely to ever see the light of day. Though games like World of Warcraft and The Sims 3 are sticking to tradition, in many cases, the expansion pack is dying out.

I see several problems with the DLC model, one of which is that, whereas you knew you were getting something substantial with an expansion pack that almost felt like an entirely new game, you can never be quite sure what you're getting for your money with DLC. How many hours of gameplay are you going to get out of it, and is it worth the cost being asked for? You can't really be sure until you take the plunge and play all the way through it. There's not a lot you can do if you finish the content in a couple of hours and feel dissatisfied.

We're potentially getting less out of a full release too. Cosmetic items such as costumes used to be unlockable, but are now only available for a small fee. Detaching this content from the main game has also led to pre-order nightmares such as with Batman: Arkham City, where several different stores in the US were offering a different costume for Batman if you pre-ordered from them.

From an enthusiasts point of view, several DLC packs released over the course of a few months to a year can fragment the experience. When you return to a game that you finished months before, it takes a while to refamiliarise yourself with the controls, gameplay elements, and the storyline. To achieve that re-integration and still have plenty of time to enjoy new content afterwards was possible in an expansion pack. It brought you back into the game's world, and you were reminded of all the great things that you enjoyed about it the first time round in a fresh new experience. It was almost like rejuvenation for a game you thought you'd left behind. DLC, on the other hand, brings you back for two or three hours, then asks you to spend more money on a another pack that's usually completely unrelated and disjointed from what you've just completed.

You also have to ask yourself if it's even worth returning to a game you've moved on from for as little as a couple of hours. This was my experience with Mass Effect 2. I thoroughly enjoyed it when it was first released, but never revisited it to try out any of the DLC afterwards. Short stories were released, introducing new characters or revisiting old ones, even tying up certain plot arcs that have been part of the series since the beginning. But I've had no desire to dive back into Mass Effect 2, even though there's new content waiting for me. This may be all down to personal gaming behaviour, but when I'm ready to start something new following completion of a game, I look for something I can really sink my teeth into. A short, fleeting visit to an older game just isn't something I'm looking for.

It looks like DLC is here to stay, though, as it's seen great success in a business sense. Rather than resist it, I just have to hope that there are developers that can make it work. After recently playing the first Portal 2 DLC pack, I may yet be convinced.

It seems like a winning formula; Portal 2's co-op doesn't really focus on an overarching plot and is more about pure Portal gameplay, which just so happens to be very strong, even without the set pieces of the single player. It still had the problem of re-adjustment to game mechanics, but I happily played through each new chamber with my co-op buddy, and can safely say that I would pay for more. The puzzles were more smartly designed than ever before and posed a satisfying new challenge.

But the real reason I returned to Portal 2 at all was because this DLC was free. With the absence of a price tag, even I couldn't resist at least trying it. Steam downloaded it without me even noticing, so it was all ready for me to play without having to do anything at all. It lured me in with promises of no commitment, and now I have a taste for it.

It's a skill that developers are going to have to pick up if they want DLC to be accepted by the non-believers. Those few hours are going to have to be jam packed with so much quality that we really feel like we've made a valuable purchase. No longer can they provide more of the same and expect us to be sold by the mere addition of some extra plot. It wouldn't hurt, either, if developers followed in Valve's footsteps and started offering their initial DLC packs for free as a taste of what's to come.

I'll miss expansion packs, but I have to hope that there's potential for the DLC model; potential that hasn't yet been fulfilled.

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